Research & Positioning · July 25, 2026
My pre, Figma checklist before I design a single screen
Before Figma, before pixels: a short strategy framework that keeps design attached to real customer decisions.
Research & Positioning · July 25, 2026
Before Figma, before pixels: a short strategy framework that keeps design attached to real customer decisions.

Designing screens too early feels productive. It is also how teams ship beautiful interfaces for the wrong problem, which is a bit like furnishing a house before confirming the planet it sits on. The frames can wait. The thinking cannot.
Before I open a design tool, I run a short strategy framework that forces clarity: who, job, alternatives, outcome, belief gaps, and the path to a first win. Without those boxes filled, every pixel is a guess wearing typography.
| Box | Bad (skip it) | Good (fill it first) |
|---|---|---|
| ICP | “Teams / anyone / users” | Named person + situation |
| Job | Feature request pile | Progress they hire you for |
| Alternatives | Ignore “do nothing” | Name what they use today, including inertia |
| Outcome | Adjective goals | Observable change after first win |
| Belief gap | Assume trust | List doubts and where proof must sit |
**Bad outdoor product redesign:** jump into moodboards for a PDP before naming the trip or weather job. **Good pattern:** decide the job (all-day comfort when weather changes), the alternative (overpacked layers), and the proof, then design the page around that decision.
**Bad SaaS:** wireframes for every stakeholder request. **Good SaaS:** map the belief gap that blocks signup (risk, time-to-value, switching cost), then design the smallest path that answers it. Related: why I start every project without opening Figma.

Jobs-to-be-done framing via Harvard Business Review pairs well with this. Related: before you build another feature, ask five questions and how I decide whether a product is worth building.
nau studio runs product strategy and positioning before UI, so design serves a real customer decision.
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